Worldbuilding
Settings, histories, magic systems and lore for stories and games.
Download all 7
- Build a magic system
Builds a magic or technology system with a source, rules, costs and limits, stress-tests it for exploits, and lists the story conflicts it creates. Use for fiction or tabletop settings.
- Build a series bible
Compiles a series bible from drafts or notes (characters, places, world rules, timeline, terminology, open threads), citing sources and flagging every contradiction. Use for novel series and TV.
- Build a world timeline
Builds a fictional world's history as eras and pivotal events with causes, lasting consequences and contested memories that feed the present-day story's conflict. Use for novels, games and campaigns.
- Create a fictional language
Sketches a fictional language that fits its culture, with sounds, romanisation, word shapes, core grammar, a starter lexicon and glossed sample phrases, at the depth your story or game needs.
- Design a fictional culture
Designs a fictional culture from its environment up through economy, values, customs, beliefs and internal conflicts, with the details that show it on the page. Use for novels, games and campaigns.
- Design fictional factions
Designs the factions and power structures of a fictional setting (goals, resources, methods, internal fractures, relationships and flashpoints) and shows how their conflicts generate plot.
- Design a fictional geography
Designs a world's geography from tectonics to climate, rivers, resources and settlements, how it shapes cultures and conflict, and a description to draw the map from. Use for fantasy settings.