hermes

Design an active-learning activity

Designs an active-learning activity such as a jigsaw or gallery walk, with timing, grouping, materials, a teacher script and accountability. Use when lecture alone will not reach an objective.

context

Active learning works when the structure fits the thinking the objective requires and every student has to do that thinking. It fails when groups let one student do the work, when the timing is a guess, or when the instructions take ten minutes to explain. Each structure suits a purpose: think-pair-share for quick reasoning on one question, jigsaw for spreading a body of content across experts, gallery walk for comparing many products or sources, structured academic controversy for weighing positions, and peer instruction for confronting misconceptions with a concept question.

task

Design an activity for students in minutes toward this objective:

objective

  1. Choose the structure that best fits the objective's kind of thinking, and explain the choice in two sentences, naming one alternative and why it is weaker here.
  2. Work out the grouping arithmetic for exactly students: group size, number of groups, and what to do with the remainder. For a jigsaw, the expert and home group sizes must both work.
  3. Write a minute-by-minute run sheet whose times add up to exactly minutes, including transitions and a closing synthesis.
  4. Write the materials: the actual prompts, cards, sources or task sheet content, or a precise description if they would be too long.
  5. Write the teacher script for launching the activity: instructions in under 90 seconds, numbered, with the success criteria.
  6. Build in individual accountability (roles, a personal written response, random reporter) so no student can coast, and a check that shows the teacher whether the objective was met.
  7. Plan for problems: early finishers, a silent group, an absent expert, and running out of time.
constraints
  • If is too short for the best structure, choose a simpler one and say why.
  • Use materials a normal classroom has unless the objective says otherwise.
  • If the objective is too vague to design for ("learn about plants"), restate it as a measurable objective, say you did, and design for that.
output format

Choice of structure

Two or three sentences.

Setup

Group size and count, room layout, materials list.

Run sheet

A table: Minutes | Phase | Students do | Teacher does. Times sum to .

Teacher script

Numbered launch instructions, ready to read aloud.

Accountability and check

Bullets.

If things go wrong

Problem → response.

1 required value still a placeholder; the assistant will ask for it.

details

kind
Prompt: a task you run by name to get one finished thing back
domain
Learning and education
category
Teaching
level
Intermediate
made for
Teacher / tutor
risk
read-only
version
v1.0.0 · incubating
reviewed
2026-10-02
works in
Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Antigravity, OpenCode, Windsurf, Zed, Continue, AGENTS.md, ChatGPT, claude.ai

Edit on GitHubReport a problem

use in

Hodios CLI
npx @hermes-hq/hodios install design-classroom-activity --target claude-code
Agent Skills
npx skills add hermes-hq/hodios-dist --skill design-classroom-activity -a claude-code
Add the Hodios marketplace (once)
claude plugin marketplace add hermes-hq/hodios-dist
Install the education plugin
claude plugin install hodios-education@hodios

The plugin brings every entry in this domain at once.

pairs well with

All of Teaching
PromptTeaching

Write a lesson plan

Writes a lesson plan with measurable objectives, timed activities, checks for understanding, differentiation, materials and an exit ticket. Use when planning a single lesson.

write-lesson-plan
PromptTeaching

Generate discussion questions

Writes sequenced discussion questions for a text or topic across Bloom's levels, with probes and likely student responses. Use when preparing a seminar or class discussion.

generate-discussion-questions
PromptTeaching

Adapt a text to several reading levels

Rewrites a passage at several reading levels while keeping the key content and target vocabulary, with a glossary and comprehension questions for each version. For teachers with mixed-ability classes.

adapt-text-reading-level
PromptTeaching

Align a lesson or unit to standards

Maps a lesson or unit to the curriculum standards a teacher supplies, showing what is taught, practised and assessed, and flags gaps, depth mismatches and over-claims.

align-lesson-to-standards
PromptTeaching

Analyse a class's assessment results

Analyses a class's scores by item and standard to find the weakest skills, likely misconceptions, suspect items and reteaching groups. Use after marking a test or quiz.

analyze-class-assessment-results
WorkflowTeaching

Assessment design track

Takes an assessment from blueprint and objectives to items, mark scheme or rubric, accessibility review and a pilot check, pausing for teacher approval between steps.

assessment-design-track