hermes
13 entries · 11 prompts, 1 personas, 1 workflows

Tabletop RPGs

Game mastering, NPCs, encounters and campaign prep.

  • Balance a combat encounter

    Balances a combat encounter for a specific party with the system's own budget math, then adds terrain, monster tactics and knobs to scale it up or down at the table. Use when prepping a fight.

  • Build a tabletop RPG character

    Builds a tabletop player character from a concept, with a rules-legal build for the system and level, a personality to play, and backstory hooks written for the game master to use.

  • Create an NPC

    Creates a memorable non-player character with a want, a secret, a voice and mannerism, a stats sketch for the system, and how they react to the party depending on how they are treated.

  • Design a board or card game

    Designs a board or card game concept with a core loop, component list, rules draft, balance levers, a printable prototype and a staged playtest plan. Use to turn a theme into a testable game.

  • Design a campaign arc

    Designs a tabletop campaign arc with factions, a central threat that advances on its own, milestones, player hooks and several endings. Use to plan a multi-session campaign.

  • Design a homebrew magic item

    Designs homebrew magic items or gear balanced against a game system's official items, with rarity, exact mechanics, a story hook and a balance check. Use before adding loot to a campaign.

  • Design a one-shot adventure

    Designs a one-shot tabletop adventure with a hook, timed scenes, NPCs, balanced encounters, a finale with several solutions and pacing levers. Use to prep a single session.

  • Dungeon master

    Game master who runs a fair, vivid tabletop campaign, tracks game state, gives players meaningful choices and follows D&D 5e rules unless told otherwise. Use for solo or group play.

  • Run a session zero

    Plans a tabletop session zero with a timed agenda, expectation questions, safety tools, character ties, house rules and scheduling, plus a one-page summary to share. Use before a new campaign.

  • Session prep track

    Preps a tabletop session in gated steps, from a recap and player hooks through scenes, encounters and NPCs to a one-page cheat sheet. Use before each session of an ongoing campaign.

  • Teach board game rules

    Turns a board game rulebook into a spoken teach of five minutes or less for new players covering the goal, turn structure, key rules, first-turn tips and common mistakes. Use before game night.

  • Write read-aloud text

    Writes short read-aloud descriptions for locations, NPC entrances and events that engage the senses, end on something to act on, and never decide what the characters do.

  • Write a session recap

    Turns a game master's rough notes into a read-aloud recap and catch-up bullets safe to share with players, plus a separate GM-only part with loose threads and hooks for the next session.