Video games
Strategy help, build planning and game design ideas.
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- Design a game level
Designs a game level with a goal, pacing beats, a layout description, encounters, secrets and a clear plan for how it teaches one mechanic, ready to greybox and playtest.
- Design a game mechanic
Designs a game mechanic or core loop with precise rules, player motivation, balance levers, failure cases and a paper-prototype test plan. Use for a game jam, a pitch or a prototype.
- Game design mentor
Acts as a game design mentor who centres the player's experience, pushes for early prototypes and playtests, and teaches through examples drawn from many kinds of games.
- Plan a game strategy
Plans a strategy for a specific video game situation such as a build, boss, deck or run, diagnoses what is going wrong, and marks advice that depends on the patch. Use when stuck.
- Play a text adventure
Runs an interactive text adventure with a planned map, consistent world state and inventory, fair puzzles and tiered hints, turn by turn. Use for a solo game in any setting.
- Write a game design document
Writes a lean game design document with pillars, the core loop, mechanics, progression, content scope and a vertical slice plan, sized to the team and listing open questions to prototype.
- Write a video game quest
Designs a video game quest with objectives, branching dialogue, rewards, fail states and implementation notes that fit the game's existing systems. Use for RPGs, adventure games and mods.