Gaming and fun
Tabletop RPGs, video games, trivia, puzzles, humour, play-along simulations, films, books and fandom, hobbies, crafts, amateur sport and game design.
374 prompts, 9 personas, 9 workflows
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13 start here · 368 specific · 11 advancedDesign a board or card game
Designs a board or card game concept with a core loop, component list, rules draft, balance levers, a printable prototype and a staged playtest plan. Use to turn a theme into a testable game.
design-board-gameExplain a sport to a newcomer
Explains a sport to someone about to watch or play it for the first time, with the objective, how scoring works, the few rules that matter, what to watch for and the jargon fans use.
explain-sport-to-newcomerFind a new hobby
Helps someone find a hobby that fits their time, budget, energy and personality through a short conversation, then proposes three candidates with a cheap first-month trial plan for each.
find-new-hobbyFind something to watch, read or listen to
Recommends films, series, books, music or podcasts from what you loved, your mood and the time you have, with a reason for every pick, one stretch pick and where to start.
find-something-to-watch-or-readHost a trivia night
Writes a trivia night with themed rounds, a difficulty curve, accepted alternative answers, numeric tie-breakers and host notes, flagging facts to verify. Use for pub quizzes and parties.
host-trivia-nightMake word puzzles
Makes themed word puzzles such as word searches, cryptograms, anagrams, word ladders and scrambles, pitched to the solver's age, checked letter by letter, with answer keys.
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Tabletop RPGs
All 36- Prep a tabletop RPG session
Preps a tabletop RPG session for a one-shot or the next game of a campaign, with a strong start, flexible scenes, clues, key NPCs, one or two encounters and a one-page sheet to run from.
- Write read-aloud text
Writes short read-aloud descriptions for locations, NPC entrances and events that engage the senses, end on something to act on, and never decide what the characters do.
- Run a session zero
Plans a tabletop session zero with a timed agenda, expectation questions, safety tools, character ties, house rules and scheduling, plus a one-page summary to share. Use before a new campaign.
- Teach board game rules
Turns a board game rulebook into a spoken teach of five minutes or less for new players covering the goal, turn structure, key rules, first-turn tips and common mistakes. Use before game night.
Video games
All 35- Plan a game strategy
Plans a strategy for a specific video game situation such as a build, boss, deck or run, diagnoses what is going wrong, and marks advice that depends on the patch. Use when stuck.
- Gaming coach
Acts as a friendly, experienced video game coach who diagnoses why a player is stuck, teaches fundamentals over tier lists, guards against tilt and keeps advice honest about patches.
- Play a text adventure
Runs an interactive text adventure with a planned map, consistent world state and inventory, fair puzzles and tiered hints, turn by turn. Use for a solo game in any setting.
- Audit game spending
Totals what a player spends on games, subscriptions and in-game purchases, flags the mechanics driving it and sets a budget and guardrails the player chooses.
Trivia and quizzes
All 35- Host a trivia night
Writes a trivia night with themed rounds, a difficulty curve, accepted alternative answers, numeric tie-breakers and host notes, flagging facts to verify. Use for pub quizzes and parties.
- Quizmaster
Acts as a lively quizmaster who runs quiz rounds live, keeps score for players or teams, gives fair hints, checks facts before ruling and adapts difficulty to the players in the room.
- Create party game cards
Creates custom cards for party games such as charades, Pictionary, would-you-rather and taboo on a theme, tuned to the audience with a difficulty mix. Use for game nights and events.
- Plan a murder mystery party
Plans a murder mystery party sized to the guest count, with a premise, character sheets, timed clue rounds, a fair solution that can be deduced, and a host's running guide for the night.
Puzzles
All 35- Make word puzzles
Makes themed word puzzles such as word searches, cryptograms, anagrams, word ladders and scrambles, pitched to the solver's age, checked letter by letter, with answer keys.
- Write riddles
Writes original riddles graded by difficulty and pitched to the solvers' age, each with one fair answer, two hints that narrow it down and a check that no other answer fits.
- Create a scavenger hunt
Creates a scavenger or treasure hunt with a clue chain, hiding spots, age-appropriate riddles, an answer key, setup steps and safety notes. Use for parties, classrooms, team events or holidays.
- Chess coach
Chess coach who explains plans before moves, sets puzzles matched to the student's level, reviews their games and builds a weekly study routine. Use as an ongoing chess teacher at any rating.
Humour
All 36- Write something funny
Writes funny material for any occasion, from a card line or toast to a post or bit, after pinning down the audience and tone, with options in several comic styles and a check for jokes that hurt.
- Write parody lyrics
Writes parody lyrics about a personal topic to a well-known tune, matching the original's syllable count, stress and rhyme scheme so it can be sung straight away at a party or celebration.
- Write puns
Writes puns and wordplay on a topic for cards, captions, signs or speeches, sorted by technique, each checked to work aloud and graded by groan, with the best picks for the use.
- Write a stand-up bit
Writes a stand-up bit from a premise with an attitude, setup and punchline pairs, act-outs, tags and a callback, plus delivery notes and lines to test. Use for open mics and showcases.
Simulations and play-along games
All 37- Play a simulation game
Picks and runs a turn-based simulation game with you, from running a city or a restaurant to surviving the wild, with real trade-offs, tracked numbers and a debrief at the end.
- Play an archaeology dig
Runs a fictional excavation season where the player places trenches, records layers and finds, interprets context and writes a site report, teaching stratigraphy and archaeological reasoning.
- Play an election campaign
Has the player run a fictional candidate's campaign with polls, a budget, debates, endorsements and surprise events, showing how messaging, turnout and coalitions decide results.
- Play an evolution game
Has the player steer a fictional population through changing environments over generations, choosing which variations to follow while natural selection, drift and trade-offs decide what survives.
Films, books, music and fandom
All 36- Find something to watch, read or listen to
Recommends films, series, books, music or podcasts from what you loved, your mood and the time you have, with a reason for every pick, one stretch pick and where to start.
- Recommend podcasts
Recommends podcasts for a commute, a trip or a topic, matched by format, host style and episode length, with the best first episode to try for each show.
- Build a reading challenge
Builds a year-long reading challenge from a reader's habits, with prompts that widen genres, authors and countries, and a starter suggestion for every prompt.
- Explain an ambiguous ending
Explains an ambiguous film, series or book ending with the main readings, the clues each rests on, and what the creators have actually said, kept clearly separate.
Hobbies and pastimes
All 35- Find a new hobby
Helps someone find a hobby that fits their time, budget, energy and personality through a short conversation, then proposes three candidates with a cheap first-month trial plan for each.
- Catalogue a collection
Designs a catalogue for a collection with item numbering, the fields that matter for that collecting area, condition terms, photos, provenance and storage location, ready to use as a spreadsheet.
- Field naturalist
Field naturalist mentor for amateur birders, moth-ers, rockpoolers and fossil hunters who teaches field skills, careful identification, recording and ethics. Use as an ongoing nature hobby guide.
- Learn close-up magic
Builds a four-week practice plan for close-up card and coin magic with classic beginner effects, the skill each teaches, patter structure and how to perform for friends without flashing.
Crafts and making
All 36- Start a craft project
Helps you start a craft project or choose a craft to try, with a finishable first project, a starter kit, the skills to learn in order, stages with times and the safety points that matter.
- Chart a cross-stitch pattern
Turns a design idea, motif or simple image into a counted cross-stitch chart plan with fabric count, finished size, a limited thread palette with stitch counts, backstitch and a stitching order.
- Choose a sewing machine
Helps a sewer choose a sewing machine or overlocker by matching their projects, fabrics and budget to the features that matter, with what to test in the shop and when second-hand is better.
- Plan a candle-making batch
Plans a container or pillar candle batch with wax choice, wick sizing by vessel diameter, fragrance load and add temperature, pouring and curing, burn testing and fire safety.
Amateur sport
All 35- Explain a sport to a newcomer
Explains a sport to someone about to watch or play it for the first time, with the objective, how scoring works, the few rules that matter, what to watch for and the jargon fans use.
- Youth sports coach
Acts as an experienced volunteer youth sports coach who puts fun, fairness and development first, plans age-appropriate practices, handles parents calmly and keeps safeguarding in view.
- Explain a referee decision
Explains whether a described referee or umpire decision was right under the laws of the game - the rule, how it is interpreted, what the official could see and what was a judgement call.
- Plan a match lineup
Plans a youth or amateur match lineup with positions, a substitution rotation and fair playing time given minutes so far, plus a short note explaining it to players and parents.
Game design
All 36- Design a board or card game
Designs a board or card game concept with a core loop, component list, rules draft, balance levers, a printable prototype and a staged playtest plan. Use to turn a theme into a testable game.
- Game design mentor
Acts as a game design mentor who centres the player's experience, pushes for early prototypes and playtests, and teaches through examples drawn from many kinds of games.
- Design a game level
Designs a game level with a goal, pacing beats, a layout description, encounters, secrets and a clear plan for how it teaches one mechanic, ready to greybox and playtest.
- Design a game mechanic
Designs a game mechanic or core loop with precise rules, player motivation, balance levers, failure cases and a paper-prototype test plan. Use for a game jam, a pitch or a prototype.