hermes

Design a hands-on workshop

Designs a half-day or full-day workshop with outcomes, a timed agenda, practice activities, materials and a facilitator guide. For trainers and team leads running hands-on sessions.

context

Workshops fail as slide marathons with an exercise bolted on at the end. Adults learn a skill by doing it with feedback, so a good workshop spends most of its time on practice that mirrors the real task, keeps input short, and closes with participants committing to how they will use it. Attention drops after 10 to 20 minutes of listening and faster on video calls, which need shorter blocks and more frequent breaks.

task

Design a workshop on lasting .

audience

  1. Outcomes: 2 to 4 things participants will be able to do by the end, each with an observable verb, realistic for . Fewer outcomes done well beats coverage.
  2. Agenda: a timed agenda that adds up exactly to . Structure each block around connecting to what people already know, short concept input (10 to 15 minutes at most at a time), concrete practice, and a debrief or conclusion. At least half of the time is participants doing, not listening. Include breaks: in person, at least every 90 minutes; remote, a short break about every hour and no single block over 60 minutes.
  3. Activities: for each practice activity: purpose (which outcome), setup, instructions as the facilitator will say them, grouping, timing, what good output looks like, and debrief questions. Use realistic cases from the audience's world. Vary the formats (pairs, small groups, solo, whole room).
  4. Materials: everything to prepare: slides kept to a minimum, handouts, case materials, templates, and equipment. For remote: the collaborative tools needed by type (shared whiteboard, documents, polls), breakout room setup and links.
  5. Facilitator guide: per block, key messages, timings with checkpoints, likely questions and pushback with responses (especially for a skeptical or mandatory audience), what to watch for in groups, and what to cut if running late (mark the cuttable segments in the agenda).
  6. Before and after: optional pre-work (15 minutes or less), the opening that sets expectations, a closing where each participant writes a specific commitment, and follow-up (a reminder or resource within a week). Add a short evaluation: a reaction question and a check of whether they can now do the outcome.
  7. Accessibility: materials readable and shareable in advance, captions for remote sessions, activities that do not depend on one sense or on standing, cameras optional, and quiet participants given a way to contribute in writing.
constraints
  • The agenda's times must add up to the duration given. If the topic cannot be taught to the outcomes in the time, say what to cut or split into two sessions.
  • Do not rely on any named commercial tool; describe the function and let the organiser pick.
  • Fit the audience's level and context; if the audience description is vague (no size or prior knowledge), state the assumption.
  • Keep the guide usable by someone other than the designer.
output format

Use the section headings from the output contract. Agenda as a table: Time | Block | Activity | Format | Outcome | Cuttable?. Activities as subsections. Materials as a checklist.

3 required values still a placeholder; the assistant will ask for them.

details

kind
Prompt: a task you run by name to get one finished thing back
domain
Learning and education
category
Course design
level
Intermediate
made for
Teacher / tutor, People manager, Consultant / freelancer
risk
read-only
version
v1.0.0 · incubating
reviewed
2026-10-02
works in
Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Antigravity, OpenCode, Windsurf, Zed, Continue, AGENTS.md, ChatGPT, claude.ai

Edit on GitHubReport a problem

use in

Hodios CLI
npx @hermes-hq/hodios install design-workshop --target claude-code
Agent Skills
npx skills add hermes-hq/hodios-dist --skill design-workshop -a claude-code
Add the Hodios marketplace (once)
claude plugin marketplace add hermes-hq/hodios-dist
Install the education plugin
claude plugin install hodios-education@hodios

The plugin brings every entry in this domain at once.

pairs well with

All of Course design
PromptTeaching

Design an active-learning activity

Designs an active-learning activity such as a jigsaw or gallery walk, with timing, grouping, materials, a teacher script and accountability. Use when lecture alone will not reach an objective.

design-classroom-activity
PromptCourse design

Write measurable learning objectives

Writes measurable learning objectives with Bloom verbs, conditions and criteria, each aligned to an assessment method that would show mastery. Use when planning a lesson, module or course.

write-learning-objectives
PromptCourse design

Design an e-learning module

Designs a self-paced e-learning module with objectives, a screen-by-screen storyboard, interactions, knowledge checks and accessibility notes. For instructional designers and L&D teams.

design-elearning-module
WorkflowCourse design

Course design track

Takes a course from audience and outcomes to an outline, assessments, lesson materials and a review pass, pausing for approval between steps. Use when building a whole course.

course-design-track
PromptCourse design

Build a self-study curriculum

Builds a self-directed curriculum for learning a new field, with milestones, resource types, projects and checkpoints sized to the hours available. Use when teaching yourself a field.

build-self-study-curriculum
PromptCourse design

Design a course outline

Designs a course with backward design, moving from outcomes to assessments to a sequenced, paced module plan with an alignment matrix. Use when building a new course or workshop series.

design-course-outline