hermes
70 entries · 63 prompts, 3 personas, 4 workflows

Course design

Designing curricula, courses, learning objectives and workshops.

  • Adapt a course for low bandwidth

    Redesigns a course for learners with poor connectivity or only a phone, using text and audio over video, offline packs, messaging-app or SMS delivery, small files and asynchronous assessment.

  • Analyse course evaluations

    Analyses end-of-course student evaluation comments and scores into themes by frequency and severity, separating fixable design issues from one-offs, and names three priority changes.

  • Build a course reading list

    Builds a balanced course reading list with core and optional readings per week, range of perspectives, accessibility notes and a realistic reading load, flagging every item to verify.

  • Build a scope and sequence

    Builds a multi-year scope and sequence for a school subject, with big ideas, unit order across years, prerequisite links, planned revisits and where key knowledge is assessed.

  • Build a self-study curriculum

    Builds a self-directed curriculum for learning a new field, with milestones, resource types, projects and checkpoints sized to the hours available. Use when teaching yourself a field.

  • Build a yearly pacing guide

    Builds a one-year pacing guide from standards or a textbook, with real instructional days counted, dated units, assessments, buffer days, review weeks and rules for falling behind.

  • Chunk expert content into modules

    Turns a large dump of expert material such as manuals, slide decks or procedures into task-based modules and lessons, deciding what to teach, what to cut and what becomes reference.

  • Compress a course into an intensive

    Redesigns a semester-length course for a summer or intensive format of a few weeks, deciding what to keep, cut or merge, rescheduling assessment and keeping the daily workload realistic.

  • Convert an in-person course to online

    Redesigns an in-person course for online or hybrid delivery, deciding what becomes live or self-paced and how activities, assessment and community change. Use before moving a course online.

  • Corporate trainer

    Acts as a corporate trainer who builds adult learning around real job tasks, keeps sessions practical and interactive, and measures what changes at work. Use for workplace training conversations.

  • Course accessibility retrofit track

    Retrofits an existing course for accessibility in gated stages, from an audit of materials to prioritised fixes, reworked documents, media and assessments, and a check with learners.

  • Course design track

    Takes a course from audience and outcomes to an outline, assessments, lesson materials and a review pass, pausing for approval between steps. Use when building a whole course.

  • Design an adult evening class

    Designs a community or adult-education evening course with sessions that respect adults' time, plenty of hands-on practice, mixed abilities, missed weeks and a final project.

  • Design AI literacy training for staff

    Designs AI literacy training for a school's or organisation's staff, with modules on what AI tools can and cannot do, verification, privacy and policy, role-specific hands-on tasks and a short check.

  • Design an apprenticeship training plan

    Designs an on-the-job training plan for an apprentice or trainee with a competency matrix, rotations, sign-offs, mentoring and review points. For trades, workshops and small businesses.

  • Design a blended learning programme

    Designs a blended programme mixing live sessions, self-paced work and on-the-job practice, with sequencing, weekly time load and support. Use for multi-week training that must change practice at work.

  • Design an intensive bootcamp curriculum

    Designs an intensive multi-week bootcamp curriculum (coding, data, design or trades) with a daily rhythm, a project spine, assessments, pacing for fatigue and an honest graduate profile.

  • Design a branching training scenario

    Designs a branching decision scenario with a realistic situation, choices, consequences, feedback and a debrief. Use to train judgement in e-learning or a live facilitated session.

  • Design a higher-education capstone

    Designs a university capstone with milestones, partner involvement, supervision, rubrics and a fair way to assess individual contribution in teams. Use when planning or redesigning a capstone.

  • Design a certification prep course

    Designs an instructor-led course that prepares a group for a named certification exam, mapping official exam domains to modules, with a diagnostic, labs, practice tests and a readiness gate.

  • Design a competency-based course

    Designs a competency-based course with observable competencies, mastery criteria, retakeable assessments, self-paced progression rules with pacing guardrails, and mastery-based grading.

  • Design course gamification

    Designs course game mechanics (quests, progress, badges, choice, team challenges) tied to learning outcomes, flags points that reward the wrong behaviour and plans for disengaged learners.

  • Design a course outline

    Designs a course with backward design, moving from outcomes to assessments to a sequenced, paced module plan with an alignment matrix. Use when building a new course or workshop series.

  • Design an e-learning module

    Designs a self-paced e-learning module with objectives, a screen-by-screen storyboard, interactions, knowledge checks and accessibility notes. For instructional designers and L&D teams.

  • Design a community ESOL course

    Designs a term-long community ESOL course for adult newcomers at one level, built on real-life topics, mixed literacy routes, rolling enrolment, patchy attendance and simple progress checks.

  • Design a family learning course

    Designs a short family learning course where parents or carers and children learn together, with joint and separate parts each session, a weekly take-home activity and an informal celebration.

  • Design a farmer field school

    Designs a season-long farmer field school with participatory field observation, comparison plots, group analysis and locally chosen topics, scheduled around the crop or livestock calendar.

  • Design a leadership development programme

    Designs a leadership or new-manager development programme with target behaviours, cohort modules, on-the-job practice assignments, coaching and peer groups, and measures of behaviour change.

  • Design a microcredential or digital badge

    Designs a microcredential or digital badge with clear criteria, required evidence, assessment and quality assurance, levels, badge metadata and how it stacks into larger awards.

  • Design a microlearning series

    Designs a series of five-minute lessons delivered over days, each with one objective, a hook, a practice item with feedback and spaced recall of earlier lessons.

  • Propose a new elective course

    Writes a teacher's approval-ready proposal for a new school elective with rationale, evidence of demand, audience, outline, assessment, resources, costs and answers to likely objections.

  • Design a role-based onboarding curriculum

    Designs a cohort onboarding curriculum for one role with week-by-week modules, practice tasks, sign-offs and a readiness check. Use when several new hires start together and must reach proficiency.

  • Design online discussion tasks

    Designs async online discussion tasks that produce real exchange, with decision or problem prompts, roles, staggered deadlines, a reply rubric and instructor moves, not "post once, reply twice".

  • Design a peer learning circle

    Designs a facilitated peer learning circle around a free online course, with a weekly meeting format, facilitator script, goal-setting, check-ins and a plan to keep going without an expert.

  • Design a recertification refresher

    Designs annual refresher training for a compliance-heavy role with a pre-test that lets staff skip what they know, what changed since last year, realistic scenarios and a short sign-off.

  • Design a peer-led learning group for retirees

    Designs a peer-led interest group for older adults on a topic such as history, languages, science or art, with a session format, rotating presenters, discussion, outings and accessibility.

  • Design a school outreach session

    Designs a one-off school outreach session run by a university, museum or employer, with a hands-on activity, a role model element, curriculum links, timing and follow-up resources for teachers.

  • Design a summer bridge programme

    Designs a summer bridge programme for students entering college or university that closes skill gaps and builds belonging, with a diagnostic, academic skills, refreshers and mentoring.

  • Design a train-the-trainer programme

    Designs a train-the-trainer programme for people who will deliver a set course, with content mastery, facilitation practice, teach-backs, observed sign-off, a trainer kit and quality checks.

  • Design role-play exercises for training

    Designs role-play exercises for a skills training session, with graded scenarios, separate briefs per role with hidden information, observer checklists, running instructions and debrief questions.

  • Design an upskilling pathway

    Designs a learning pathway that moves existing staff into a new skill set, with a skills matrix, proficiency levels, courses, on-the-job projects, mentoring, protected time and evidence sign-off.

  • Design volunteer induction training

    Designs induction training for nonprofit or community volunteers in one role, covering day-one essentials, safeguarding and boundaries, shadowing, short modules and a sign-off sized to unpaid time.

  • Design a placement learning plan for hosts

    Designs a host's learning plan for a student placement or internship, with weekly learning goals, supervised tasks, observation and feedback points, an assessment sign-off and a final review.

  • Design a hands-on workshop

    Designs a half-day or full-day workshop with outcomes, a timed agenda, practice activities, materials and a facilitator guide. For trainers and team leads running hands-on sessions.

  • Estimate course build effort

    Estimates the effort to build a course by format (instructor-led, e-learning by interactivity level, video) using hours-per-finished-hour ranges, roles, review cycles and risks, given as a range.

  • Plan a training evaluation

    Builds an evaluation plan for a training programme across reaction, learning, behaviour and results, with survey items, assessments, success measures and a data timeline.

  • Instructional designer

    Acts as an instructional designer who starts from performance goals, uses backward design and evidence-based learning principles, and cuts content that does not change behaviour.

  • Interview a subject matter expert

    Writes an interview guide for drawing out a subject matter expert's tasks, decisions, cues, common novice errors and real examples for a course, with follow-up probes and a capture template.

  • Map a course to qualification standards

    Maps a vocational or professional course to an awarding body's units or occupational standards in a coverage matrix, showing which criteria are taught, assessed and evidenced, and which are missing.

  • Map programme outcomes across courses

    Maps programme-level outcomes across courses showing where each is introduced, reinforced and mastered, and flags gaps, overloads and sequencing problems. Use for programme review or accreditation.

  • Peer tutoring launch track

    Launches a school or university peer tutoring programme in gated steps, from goals and safeguarding to tutor training, matching, first sessions and an impact review after a term.

  • Plan a term of an after-school club

    Plans a term of an after-school club such as coding, robotics, chess, art or debate, with session plans, a skill progression, mixed-ability options and an end-of-term showcase.

  • Plan a course's assessment mix

    Plans the assessment mix across a whole course, balancing formative and summative work, covering every outcome, spreading student workload and marking load by week, and flagging clashes.

  • Plan a course pilot

    Plans a pilot run of a new course or module with a small learner group, what to measure, the feedback instruments and decision rules agreed in advance for launch, revise or drop.

  • Plan a customer training programme

    Designs product training for customers or partners with learning paths by role, formats, certification and adoption metrics. For customer education and enablement teams.

  • Plan a themed day camp week

    Plans a themed day camp with a daily schedule, activities by age group, staffing ratios, rainy-day swaps and a safety checklist. For camp directors, schools, libraries and community groups.

  • Plan a paid online course

    Plans a paid online course for a creator or expert with the promised transformation, modules, formats, community, pricing tiers and a pilot cohort. Use before building or selling a course.

  • Plan a staff training day session

    Plans one school staff training day (INSET or PD day) session on a single teaching priority, with a short evidence summary, modelling, rehearsal, a classroom commitment and a follow-up check.

  • Review a course for Universal Design for Learning

    Reviews a course or lesson against the Universal Design for Learning guidelines and proposes concrete options for engagement, representation, and action and expression, keeping the goals firm.

  • Run a digital skills drop-in

    Designs a drop-in digital skills session for adults at a library or community centre, covering phones, email, online forms and scams, with one-to-one helper scripts and handouts.

  • Run a training needs analysis

    Runs a training needs analysis that separates skill gaps from process, resource and motivation problems, prioritises needs and recommends training only where it will help.

  • School curriculum lead

    Acts as an experienced school curriculum lead who thinks in sequenced knowledge, coherence across years, assessment that serves learning and teacher workload, and questions content kept out of habit.

  • Structure a course site in an LMS

    Plans the structure of a course site in an LMS such as Canvas, Moodle, Blackboard or Google Classroom, with a start-here page, a repeating weekly module template, naming rules and a launch check.

  • Teacher CPD programme track

    Designs a year-long teacher development programme in gated steps, from needs and priorities to a session sequence, coaching and practice cycles, a calendar and an evaluation of classroom change.

  • Write a course syllabus

    Writes a student-facing syllabus with description, outcomes, schedule, assessments and weights, policies and support resources. For instructors launching or revising a course.

  • Write a course welcome message

    Writes the welcome message and week-one announcements for an online or blended course, with expectations, first steps and how to get help. Use a few days before a course opens.

  • Write a facilitator guide

    Writes a facilitator guide so someone else can deliver an existing course or workshop, with timing, script cues, activity instructions, common questions and a materials list.

  • Write measurable learning objectives

    Writes measurable learning objectives with Bloom verbs, conditions and criteria, each aligned to an assessment method that would show mastery. Use when planning a lesson, module or course.

  • Write a module descriptor

    Writes a university or college module descriptor ready for validation, with aims, outcomes, indicative content, teaching methods, weighted assessment mapped to outcomes, study hours and reading.

  • Write an online lesson

    Writes the learner-facing text of one self-paced online lesson, chunked for the screen, with plain explanations, a worked example, a check after each chunk, a summary and image notes.